![]() ![]() ![]() There you can find Lester who will give you more information. Walk out of the village and follow the path to the left that leads to the coast. These windows continue popping up in the early stages of the game explaining things to you, until eventually it's saying "Very good! Next, you should talk to your old buddy Lester. With Gothic 3, that emphasis is apparently no longer an emphasis, seeing as you're blasted with awkwardly slapped-together tutorial windows as soon as you launch the game telling you there's a hotbar in the center of the screen, and that you can press "1" to draw your sword, and click the left and right mouse buttons to attack and block. The first thing that stands out when one starts playing Gothic 3, apart from the completely different engine, is that its core design philosophy feels fundamentally different from the previous two games, where Piranha Bytes strove to make everything as immersive as possible, not only from a world-building perspective but also from a mechanical standpoint.
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